This paves the way for implementing daggys and other utilities. Squashed commit of the following: commit 1f77239ab3c9e44d190eef94531a39501c8c4dfe Author: Ian Roddis <gitlab@ie2r.com> Date: Mon Oct 18 16:25:02 2021 -0300 Adding README, stdout support for daggyd logging commit c2c237224e84a3be68aaa597ce98af1365e74a13 Author: Ian Roddis <gitlab@ie2r.com> Date: Mon Oct 18 16:10:29 2021 -0300 removing old daggyd commit cfea2baf61ca10c535801c5a391d2d525a1a2d04 Author: Ian Roddis <gitlab@ie2r.com> Date: Mon Oct 18 16:10:09 2021 -0300 Moving tests into their sub-project folders commit e41ca42069bea1db16dd76b6684a3f692fef6b15 Author: Ian Roddis <gitlab@ie2r.com> Date: Mon Oct 18 15:57:40 2021 -0300 Splitting out daggyd from libdaggy commit be97b146c1d2446f5c03cb78707e921f18c60bd8 Author: Ian Roddis <gitlab@ie2r.com> Date: Mon Oct 18 15:56:55 2021 -0300 Splitting out daggyd from libdaggy commit cb61e140e9d6d8832d61fb7037fd4c0ff6edad00 Author: Ian Roddis <gitlab@ie2r.com> Date: Mon Oct 18 15:49:47 2021 -0300 moving daggy to libdaggy
83 lines
1.7 KiB
C++
83 lines
1.7 KiB
C++
#pragma once
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#include <deque>
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#include <functional>
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#include <iostream>
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#include <iterator>
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#include <optional>
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#include <queue>
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#include <sstream>
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#include <stdexcept>
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#include <unordered_map>
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#include <unordered_set>
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#include "Defines.hpp"
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/*
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The DAG structure in daggy is just to ensure that tasks are run
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in the correct dependent order.
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*/
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namespace daggy {
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template <typename T>
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struct Vertex
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{
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RunState state = RunState::QUEUED;
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uint32_t depCount = 0;
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T data;
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std::unordered_set<size_t> children;
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};
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template <typename K, typename V>
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class DAG
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{
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public:
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// Vertices
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void addVertex(K id, V data);
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std::unordered_set<K> getVertices() const;
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// Edges
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void addEdge(const K &from, const K &to);
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void addEdgeIf(const K &src,
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std::function<bool(const Vertex<V> &v)> predicate);
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[[nodiscard]] bool isValid() const;
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bool hasVertex(const K &id);
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// Attributes
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[[nodiscard]] size_t size() const;
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[[nodiscard]] bool empty() const;
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// Reset the DAG to completely unvisited
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void reset();
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// Reset any vertex with RUNNING state to QUEUED
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void resetRunning();
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void setVertexState(const K &id, RunState state);
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void forEach(std::function<void(const Vertex<V> &)> fun) const;
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[[nodiscard]] bool allVisited() const;
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std::optional<std::pair<K, V>> visitNext();
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// WARNING: reference potentially invalidated on insertions.
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Vertex<V> &getVertex(const K &id);
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void completeVisit(const K &id);
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private:
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std::unordered_map<K, size_t> keyMap_;
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std::vector<K> vertexName_;
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std::vector<Vertex<V>> vertices_;
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};
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} // namespace daggy
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#include "DAG.impl.hxx"
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