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@@ -6,6 +6,7 @@
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#include <unordered_map>
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#include <unordered_set>
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#include <iterator>
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#include <functional>
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namespace daggy {
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template<typename T>
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@@ -20,7 +21,29 @@ namespace daggy {
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void dropEdge(const T & src, const T & dst);
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// Returns the path from {from} to {to}
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std::deque<T> shortest_path(const T & from, const T & to);
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std::deque<T> shortestPath(const T & from, const T & to);
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// Traversal
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// Traverse all nodes, calling f(id). If f() returns
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// false, stop traversing this branch.
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// Guarantees to only visit each vertex once.
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void traverse(std::function<bool> f);
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// Same as traverse, but starts the traversal at
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// the given id.
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void traverseFrom(T& id, std::function<bool> f);
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// Peek at the next node
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T & next() const;
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// Get the next node and mark it visited
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T & visit_next();
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// Clear the visited flag, optionally for downstream
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// vertices
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void unvisit(T &id, bool cascade = true);
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// Breadth First Iterator
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struct Iterator {
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@@ -32,12 +55,15 @@ namespace daggy {
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};
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private:
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struct Vertex {
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// It's a bit redundant to preserve both, but
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// it makes it possible with and against the
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// directions possible
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std::unordered_set<T> parents;
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std::unordered_set<T> children;
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bool visited;
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};
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std::unordered_map<T, Vertex> vertices;
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@@ -2,7 +2,7 @@ template<typename T>
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void DAG<T>::addVertex(T id) {
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if (vertices.find(id) != vertices.end())
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throw std::runtime_error("Vertex already exists in graph");
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vertices.emplace(id, Vertex{});
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vertices.emplace(id, Vertex{.visited = false});
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roots.insert(id);
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}
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@@ -43,7 +43,7 @@ void DAG<T>::addEdge(const T & from, const T & to) {
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}
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template<typename T>
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std::deque<T> DAG<T>::shortest_path(const T & from, const T & to) {
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std::deque<T> DAG<T>::shortestPath(const T & from, const T & to) {
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std::deque<T> subpath;
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if (from == to) return {to};
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